Next story gates
What to do next in the story for Trash Pack Season 0.
Check off each step as you go: the current chapter stays open. Story beats for Pokémon Modern Emerald focus on easy-to-miss gates (Steven, Rock Smash / Rusturf, Dive), not 100% completion.
Check off steps as you complete them: progress is saved on this device for the selected trainer. Optional pickups like Cut don’t affect the story bar. Post-game steps use their own checklist below.
Indoors (Pokémon Centers, houses, marts) never roll wilds: classic safe hatch grind. Met location is still the parent town/city.
Outdoor, no wild table: Littleroot Town · Oldale Town · Lavaridge Town · Fallarbor Town · Verdanturf Town · Mauville City · Rustboro City · Fortree City · Mt. Chimney · Battle Frontier · Aqua Hideout · Southern Island · Sealed Chamber · Island Cave · Desert Ruins · Ancient Tomb · Birth Island · Faraway Island · Marine Cave · Terra Cave · Trainer Hill · Draco Chamber · Cave of Shock.
Look like towns but aren’t safe outdoorswater/fishing tables: Dewford Town · Pacifidlog Town · Petalburg City · Slateport City · Lilycove City · Mossdeep City · Sootopolis City · Ever Grande City. Prefer a Center or a label above.
Wild remaps don’t add or remove tables: geography stays the same. Gift egg species may follow statics randomization; hatch location advice does not.
After the moving truck cutscene in Littleroot, help Birch on Route 101. In Modern Emerald your starter is randomized from the challenge/randomizer settings: you don’t pick Mudkip / Torchic / Treecko unless that option is off.
The Nuzlocke has not started yet. Wild encounters before the Route 103 rival fight do not count. Plan early gym prep around whatever species you rolled (Roxanne is Rock; Brawly is Fighting).
Starter is free. Do not treat Route 101 as your first locked encounter.
Random starter, start the Nuzlocke on Route 103, then Dad in Petalburg.
After the moving truck cutscene in Littleroot, help Birch on Route 101. In Modern Emerald your starter is randomized from the challenge/randomizer settings: you don’t pick Mudkip / Torchic / Treecko unless that option is off.
The Nuzlocke has not started yet. Wild encounters before the Route 103 rival fight do not count. Plan early gym prep around whatever species you rolled (Roxanne is Rock; Brawly is Fighting).
Starter is free. Do not treat Route 101 as your first locked encounter.
Petalburg Woods, Rusturf Devon Goods, Roxanne, letter for Steven.
Letter delivery, Granite Cave, Brawly.
Stern’s Shipyard / museum, Wattson, Rock Smash → Rusturf Tunnel.
Route 111 north, Meteor Falls plot, Go-Goggles, cable car setup.
Cable car, Team Magma/Aqua on the summit, Flannery.
Norman unlocks after four badges; Surf from Wally’s dad.
Surf north, Weather Institute, Devon Scope, Winona, Fly.
Route 121 → Mt. Pyre → Magma Hideout → Slateport sub theft → Aqua Hideout → Mossdeep / Space Center / Dive.
Finish Ch. 8 · Fortree & Weather Institute first
Dive, Seafloor Cavern, Sky Pillar, Dive re-entry, Juan.
Finish Ch. 9 · Lilycove → Mossdeep first
Ever Grande, Victory Road, Elite Four, Champion.
Finish Ch. 10 · Seafloor → Sootopolis first
Ping the season hosts in Discord to lock in your team.
Bonus Modern Emerald epilogue: separate from the story checklist above. Most of this unlocks after the League; browse anytime. Species names are vanilla slot labels; your randomizer may put something else there. Skip freely; tournament readiness doesn’t depend on these.
Optional Modern Emerald epilogue: six Regis, ticket legendaries, Johto/Kanto unlock chains, rematches, Frontier. Skip for the tournament.